Sport

In computer science, „sport“ typically refers to a competitive activity that may involve technology or games designed for entertainment purposes. It encompasses various aspects such as programming competitions, esports (electronic sports), and simulation games that mimic traditional sports. The term can also relate to the development of software and algorithms that design or analyze gameplay, statistics, and performance in both physical sports and virtual ones. Sports in computing may also include gamification principles applied to motivate and engage users, using game mechanics in non-game contexts. Overall, while „sport“ primarily relates to physical activities or games in a broader sense, in computer science it focuses on how these activities can be represented, simulated, or enhanced through technology.